Customizable Virtual Reality Gamification for Enhanced Teaching and Learning for Students with Dyslexia. International Journal of Teaching, Learning and Education, [S. l.], v. 3, n. 5, p. 31–41, 2024. Disponível em: https://i.ihspublishing.com/index.php/ijtle/article/view/439.. Acesso em: 19 dec. 2024.