Transforming Technical Education: A Framework for Integrating AR/VR to Enhance Teaching and Learning in Universities
Keywords:
Virtual Reality, Augmented Reality, Higher Education, Immersive Learning, Interactive Teaching, Personalized Learning, Educational Technology, Simulation, Industry-Relevant Skills, Technological InfrastructureAbstract
University students need virtual reality and augmented reality since these technologies revolutionize the current learning process. What once was a dream is now a reality for students: with VR, one can enter virtual labs and conduct experiments or witness some ideas being depicted in a non-complex manner. AR in contrast overlays digital information to reality such as whilst in class the use of a screen on an object to enhance learning. They assist learners in handling the content in their own time and abilities, cooperation among students and acquiring job market skills. However, there are barriers in the integration of VR and AR technologies in education for example, cost, requisite technology, and teacher education. These challenges are discussed in this study and the potential of VR and AR in changing the face of higher education is discussed.